Sunday, February 27, 2011

iPhone Application Development – iPhone App Ideas

iPhone Application Development – iPhone App Ideas
Welcome to Appiction, the leaders in Apple iPhone software development. Our application development philosophy is simple: We produce stellar and innovative iPhone software development for apps which are designed to enhance the user experience, engage your customers and build your mobile brand. This, coupled with the creativity and enthusiasm of a highly determined executive team leading professional iPhone application developers/designers, doing business with Appiction to develop your iPhone app ideas will ensure your application’s success in this fast growing marketplace.
Appiction provides iPhone application development and other Smartphone application development services for business and entrepreneurs. Our creative teams and iPhone application developers understand the importance of creating highly aesthetic and functional Apps with iPhone application development and other smartphone apps which drive measurable results that ultimately lead to a return on your investment. Equivalently, our strategy and marketing teams understand that successful promotion of your iPhone App idea is cornerstone to its success.
Due to the success of this business model, we establish partnerships with over 90% of our customers. Our confidence in building your software design, developing your app and execution of our innovative marketing strategies, our relationships yield results for all of our customers and partners. For more information on our partnerships, please contact us at the below email address or click the red gear on this page.    
We hope that you enjoy the website and we look forward to the opportunity to earn your business

from - http://www.appiction.com/

Thursday, February 24, 2011

Apple iPhone 4

Physically speaking, the iPhone 4 represents the most significant shift in aesthetic for the iPhone to date. Gone is the curved plastic finish and in its stead you find cold, reflective glass. Around the edges are stainless bands, most notable for being the phone's antenna — the cause of the entire antennagate issue, but more on this later. Up front is the iPhone's 3.5-inch, 640x960-pixel resolution display, codenamed Retina by Apple which professes that the screen is so sharp that the human eye cannot differentiate individual pixels from one another. While this may be true, the human eye would also be hard-pressed to differentiate the clarity of the iPhone's screen from any on its competitors using a 480x800-pixel resolution display — these extra pixels are wasted on a screen this size.
Though the new design looks fantastic in renders on the Apple website, in the hand it feels cold and industrial. It lacks the subtle ergonomics of previous iPhone models and the brushed steel trim feels sharp against our much softer fingers. Speaking of fingers, be prepared to wipe maniacally at the fingerprints that accumulate not only on the touchscreen, but also across the glass backside of the new phone. People often buy thin plastic screen protectors for touchscreen phones, but we wouldn't be surprised to see thin plastic handset covers hit the market for the iPhone 4 before long.
Current iPhone users will find little else to coo over once they power up their latest gadget. As with the experience of buying a new Mac or PC, once you boot it up there is an inevitable disappointment to be greeted by the same old operating system as before. If you've downloaded the iOS 4 firmware for your 3G or 3GS then you'll find there are no surprises short of the new phone processing slightly faster.

The continental grip


In tennis, the continental grip is a standard racquet grip, which is excellent for return of serve, or so we've been told. If you hold the iPhone like this, however, you can expect a nasty shock. Yes, we're talking about the iPhone "death grip", and if you thought Apple would solve this issue before daring to release this phone in Australia then you'd be wrong — dead wrong.
The first thing we did with the iPhone 4 when we ripped the plastic off the milky white box was grab it in the death grip and watch for the signal bars to disappear. It takes about 30 seconds before the first bar drops, then the fall off is steady after that. But what does this all mean in real-world situations? It's one thing to watch signal bars come and go, but does this issue affect the way the phone operates?


This depends on where you use the phone. When we tested the phone in the city with strong network coverage, phone functionality remained fine even when the iPhone reported only one bar signal. We ran online speed tests to trial the death grip data throughput and we couldn't find any noticeable loss of speed. Though we did see wild fluctuations in results, we couldn't isolate this issue as being related to the design flaw. However, when we tested in an area of low network coverage, we saw a much more serious issue. Starting with two or three bars of signal the so-called death grip killed the phone's reception entirely and the iPhone continued to report "No Service" until we moved our hand. If you are someone who struggles for reception anyway we suggest you choose a different phone.

Tuesday, February 22, 2011

How To Write Your First Google Android Application

How To Write Your First Google Android Application
by Paul Bozzay on Apr. 16th, 2010
The Android Market is taking off. In March, over 9,000 applications hit the Android market, doubling the amount added the previous month, impressing Android users everywhere. Given the huge amount of new Android phones coming out this year, it doesn’t seem like things are going to level off anytime soon.
Recently, Google announced that they are sending free Nexus One or Droid devices to developers with 3.5+ stars and 5,000+ downloads on their applications – making it that much more attractive to become a (good) Android developer.

Want to know how to write Google Android apps? Android applications are written in Java – a relatively easy to learn, friendly language for new developers. Aside from the possibility of a free Nexus One and some money, you could actually contribute to the Android community. If you’ve got innovative ideas and the drive to see them spread, the Android market is for you! Let’s get you started on your very first Android application.
Before we get to how to write Google Android apps – first, a bit of overview. Android apps (much like almost any mobile app) are developed on a computer – PC or Mac (generally) – and then compiled and sent to the device for testing. If you don’t have an Android device yet, there are emulators that simulate an Android device on your computer, meaning that you can still develop an Android game or application without owning one.

Step 1: Get Eclipse

For this tutorial, I’m going to use Eclipse, because frankly it’s the easiest and most hassle-free development tool for Android right now. If you’re a NetBeans programmer, be my guest; but I’ll use Eclipse today.
Download Eclipse IDE for Java Developers (PC or Mac, 92MB)
Note: This is a .zip file; when you unzip it you will be able to run it wherever you unpacked it – there is no installer. I’d recommend that you put this in “C:\Program Files\” unless you plan on making it a portable application on a USB drive or something.

Step 2: Download The Java JDK

If you don’t have it already, you need to download the Java JDK 6. If you currently have the JDK 5, you should be okay, but there’s really no reason not to update. Just install it by downloading and then running through the setup to get things going. I’d recommend that you just hit next–>next–>finish, rather than doing anything fancy. Once you get things working, you can mess around a bit.

Step 3: Download The Android SDK Tools

Next, you’ll need to get the Android SDK Tools straight from Google. Unpack and install this to a directory you’ll remember – you need to reference this in the next few steps.

Step 4: Configure Eclipse For Your Android

Start Eclipse, and head to ‘Help>Install New Software‘. Hit  “Add…” and for the name, type “Android” and set the link to “https://dl-ssl.google.com/android/eclipse/” (if this doesn’t work, try it with http:// instead of https://).Click “OK” and the following should appear
Select both of the resulting packages, and hit next – this will download the Android ADT (Android Development Tools). Go ahead and start the download to obtain these two packages. Restart Eclipse (it should prompt you to on completion of the downloads). We’re almost ready to start coding.

Step 5: Configure The Android SDK

Navigate to the folder you downloaded/unpacked the Android SDK to. In there, you’ll find a file named “SDK Setup.exe.” Start that file – the following dialogue should appear

from - http://www.makeuseof.com/tag/write-google-android-application/

Sunday, February 20, 2011

Apple’s iPhone 4 Launch The Nuts and Bolts

The front and back of the device are made of chemically-strengthened glass, while the rest of the device’s body is made of stainless steel, which does double-duty as the phone’s antennas. At 9.3 mm thick, Apple says the new iPhone is 24 percent thinner than the existing iPhone 3GS, though it was tough to tell any real difference in size when holding it.



Apple loaded the iPhone 4 with its own silicon, the A4 chip, replacing the Samsung application processor that was under the hood of previous iPhones. Apple also said the iPhone 4 has a larger battery, which the company says will extend talk time to seven hours, up 40 percent from the previous model. A 3-axis Gyroscope now complements the existing accelerometer, providing additional motion-sensing capabilities to enhance video games and other applications.



The screen’s 960-by-640 resolution is also sharper than previous models – and Apple says the screen packs four times as many pixels in the same amount of space. The phone runs the new iOS 4 operating system, which offers support for multitasking and the ability to create folders, among other things.
VIDEO CALLS: The iPhone 4 also adds a front-mounted camera, as well as a 5-megapixel rear-mounted camera with LED flash – both of which can be used for shooting high-definition video and for video calls using Apple’s new FaceTime software. Video calls can only be made with other iPhone 4 users and will work only on WiFi connections in 2010 (read: Apple may eventually offer video calling capabilities on cellular networks, but doesn’t want to overload AT&T’s already-stressed wireless network).



BOOKWORMS: Apple is bringing the iBooks e-reader app and iBookstore to the iPhone, two months after they debuted on the larger iPad. According to Apple more than 60,000 titles are now available for download from the iBookstore and more than 5 million books have been downloaded by customers.
DIGITAL MARKETS: For all its hardware bona fides, Apple stressed how big of an online marketplace it has created. The company says its three online stores — iBookstore, iTunes and the App store – boast a combined 150 million customer accounts, all with pre-entered credit card information. The three stores have had more than 16 billion downloads, with more than 5 billion downloads coming from the two-year old App store.


COMMERCIAL BREAK: Apple said it will turn on its new in-app mobile advertising service on July1. Jobs said the company has already got $60 million worth of commitments for iAds that will run in the second half of the year, from advertisers including Unilever, GE, Nissan and Geico.
HOW MUCH? WHEN?: The 16GB version of the iPhone 4 will be available for $199 in the U.S., with the 32GB version selling for $299. An 8GB version of the iPhone 3GS version will now be available for $99. The iPhone 4 will be available in the U.S., France, Germany, Japan and the UK on June 24, and will be available in a total of 88 counties by the end of September

Tuesday, February 15, 2011

Windows Mobile

Softeq administered Hewlett-Packard's iPAQ Developer Program for five straight years. As a result of that long association, Softeq developed several mobile SDKs (Software Development Kits) for HP's line of iPAQ Pocket PCs and Smartphones.
Our administration of the iPAQ Developer Program meant that other mobile developers contacted us for help and answers.
Our DURATEQ® handheld is based on the iPAQ and Windows Mobile platform. We are very familiar with Windows Mobile and Windows CE Board Support Packages (BSPs), both at the application and the driver level.
The iPAQ Developer Program is now a part of HP's Developer & Solution Provider Program (DSPP). To learn more about the DSPP, go to

Sunday, February 13, 2011

Make Your Own iPhone/Android Apps With New App Generator

Once the app is installed on a mobile device, users have the option to "favorite" an item in the feed to read later. This is similar to starring an item in Google Reader. There's also a button at the bottom of the post to share the item with friends via social media. You can post to Twitter, digg the story, send to Facebook, or even email the story to a friend.
iPod Touch users who have to rely on Wi-Fi will appreciate the app's content caching feature. The data within the application is stored locally on the device so it can be accessed at any time regardless of whether or not an internet connection is available.

Upcoming Features

AppLoop says this mobile app generator tool is only the first version of the application. Upcoming versions will offer new features like support for third-party plugins, commenting, rating, multiple categories and feeds, and other widgets. Another upcoming feature will be a new community layer on top of all applications which will provide for live chat and sharing options. AppLoop may launch these additional features as a premium version of their tool, but the basic version will always be free
from - http://www.readwriteweb.com/archives/make_your_own_iphone_android_apps_with_new_generator.php

Wednesday, February 9, 2011

Android vs iPhone Development: A Comparison

Android vs iPhone Development: A Comparison

from - http://java.dzone.com

A few months ago I ventured into the world of Mobile development and created an application (Hudson Helper) for both iPhone and Android. This article is about my experiences, comparing Android and iPhone development with a focus on tools, platform and the developer experience.
Before going much further I should note that my comparison is with considerable bias. I’ve spent the past 12+ years in Java development, having spent much of my career building developer tools. Since January of 2004 I’ve been building plug-ins for Eclipse, and before that plug-ins for NetBeans. This bias is somewhat tempered with several years of C and C++ development. With this background I find that I’m very critical of developer tools. Developer productivity is key — anything that takes away from the flow of a developer in the zone is a real problem.

Language, Programming Model and Platform

Language
The language of choice for iPhone development is Objective-C. Objective-C is a language based on C with extensions for object-oriented concepts, such as classes, inheritance, interfaces, messages, dynamic typing, etc. The Java language is used when developing for Android (though it doesn’t actually get compiled to bytecode).
Java is a no-brainer. I have to say that it’s nice not to have to learn a new language to target mobile. Existing skillsets don’t come easy — so reuse of expertise is worth a lot.
It took a little while to wrap my head around some of the language features available with Objective-C. I soon discovered that I really loved certain language features, such as message passing (instead of calling methods), categories and named arguments. I did find however that the syntax of Objective-C is cumbersome. I’m still not used to ‘+’ and ‘-’ for static and member methods, too many parentheses are required, and in general I just felt like I had to type way to much to express a simple concept. The IDE didn’t help much with this either (more on that later).
One thing that really became clear to me is that Objective-C, though it may have been visionary for its time, is really a language of the '80s. Certain issues such as split header and implementation files and violation of DRY are really time-wasters, and not small ones at that. I found myself constantly switching back and forth between files, which not only has a cost in navigation (which file to open?) but with every file opened your sense of context must be recreated (where’s the caret, what’s selected, where am I in the file, how is this file organized).

Monday, February 7, 2011

What is the iPhone’s Market Share?

from - http://www.enterpriseirregulars.com/

What is the iPhone’s Market Share?

After my last post on the iPhone, there are still a lot of people arguing that Apple doesn’t have nearly the market share of a monopolist.
I’ll get to that, but first, there are also a fair number of fans who are hurt that Apple may in some way be “penalized” or taken to task for having built an insanely great product.  In any such discussion, its important to remember that it isn’t illegal to have a monopoly.  Many exist.  It isn’t even “Evil”, in the Google sense.  It is only when companies abuse their monopoly in some unfair way in order to take unfair advantage of it that problems start.
OK, with that shocking moral dilemma out of the way (phew, fanboys relax!), let’s look at some market numbers.  It’s interesting to try to drill down further on the iPhone phenomenon.
A good place to start is to ask what a Smartphone is anyway, since Apple apparently has a relatively small share of the Smartphone market.  The answer, so far as I can tell, is it is any phone that can do more than, well, be a phone.  As I suspected, not a very interesting answer, and certainly the iPhone is a Smartphone, but it is a whole lot more besides.
Smartphone OS share is one source of that 25% market share and under number we keep hearing about the iPhone
No monopoly there.  But that’s kind of like looking at everything that has a microprocessor in it and saying because there are so many, PC’s and Mac’s have no market share.
How about the share of Internet traffic due to Smartphones?  That’s much closer to what this discussion is all about, much closer to what makes iPhones different and what I think their real market is
:
Wow, that’s a lot different picture, isn’t it?  Some will argue that’s just a random slice and not a market.  But Apple is monetizing that random slice like crazy in all kinds of ways, which makes it a market.  Moreover, it is access to and participation in that market that the Apple/Adobe wars are all about.  Lastly, Apple is making arbitrary rules to prohibit access by anyone that doesn’t use a very narrowly defined set of tools that happen to coincide nicely with Apple’s interests.
Mary Meeker provides another slice of numbers that tell us about Apple’s monetization of that market.  First thing she says is that mobile will shortly overtake desktop Internet use and that it is ramping much faster than the desktop did.  BTW, she attributes $8B in revenue for Q409 alone to this monetization, so its no small thing.  There’s a reason Apple’s market cap has soared.
What kinds of share numbers have led to this monetization?
  • iPhone has 54% of page views
  • It has 51% of app usage
  • 44% of all ads to Smartphones are served to iPhones, but Android is coming on strong at 42%
This is all no accident.  Until the skirmishes with Flash, I don’t think many would have argued Apple was doing anything Draconian.  They simple have a way better user experience that makes their users much more likely to participate:
  • 65% of iPhone subscribers buy music versus 35% for Smartphones in general
  • 61% buy games versus 48%
  • 58% participate in Social Networking vs 43%
If there is a category where iPhone users don’t over achieve versus the Smartphone industry average, I haven’t seen it.  Bravo Apple, we love your products!
With that said, this argument that we have to only use exactly the tools Steve Jobs likes because we might otherwise build crappy apps and damage the precious platform is just silly.  We’ve been down this road before.  It always starts out this way with Steve, and then eventually sanity prevails (or the market intrudes with competition) and the company backs off.
Macs started with no arrow keys because they were afraid the availability of arrow keys would allow crappy apps onto the platform.  18 months later, the arrow keys were back.  Some will argue their absence was pivotal to the platform’s success, but that’s just silly.
The Mac was introduced with great applications that showed the way.  A rush to deliver “arrow key” applications would’ve been a joke.  The platform would never have been choked by them because the people who wanted that platform wanted it precisely because they wanted what the new Mac apps had.
If you don’t believe me, look at the early days of Windows.  There was no end of crappy software hastily ported.  Some of it had huge brand support behind it from the market leaders of the time such as Lotus (for spreadsheets) and Word Perfect (for word processors).  It didn’t matter a whit.  That software was crushed by software built right for the new platform.
Steve, you and your gang build great products for us users.  But you sure don’t think much of our ability to select those products out of the noise.  We don’t need a Big Brother to watch over us and tell us what to do.  We just want more choices, and then we’ll make the right ones.  Your customers are actually pretty smart about it.  If you think about it, that’s a good thing, isn’t it
link
http://meganfoxstar.blogspot.com/
http://elishasexycool.blogspot.com/
http://junkfoodtoday.blogspot.com/
http://japanesefoodyum.blogspot.com/

Thursday, February 3, 2011

iPhone 4 in Thailand price and service

At the moment we still don't have any official news of release dates and prices for the iPhone 4 in Thailand. However, the TrueMove website is already advertising on their front page for the iPhone 4 to be "coming soon" to Thailand. At the moment, we are expecting the iPhone to be released during September 2010. However, can you really keep saying "coming soon" for the next three months? Is there any chance that the iPhone 4 will be released in Thailand earlier than expected? The people at www.siampod.com speculate that it could be earlier. In fact, they reckon it could before 15th August 2010 for the release of iPhone 4 in Thailand

So, how much can we expect to pay for the iPhone 4 in Thailand? I think the first indication of an imminent release will be a price drop for the iPhone 3GS in Thailand. At the moment, 3GS handsets still cost 24,500 baht (16GB) and 28,500 baht (32GB). The prices don't include the 7% VAT. The reason these prices for the 3GS must fall BEFORE the iPhone 4 can come out is that we are expecting these to be the Thai prices for the new iPhone 4 in Thailand. If you want to buy a 3GS iPhone then it is best to WAIT until the price drop expected in August. If you want to sell your 3GS iPhone then it is obviously best to do it NOW before prices drop! Obviously for me, as I use my iPhone 3GS for work, I cannot sell this one until the new iPhone 4 comes out. There has been news that True might be setting up a second-hand market for iPhones in the near future. This is something I will be keeping a close eye on.

If this mid-August release date is true, then that would only be less than two months after the official release of the iPhone in the USA. In America, people will be able to buy the iPhone 4 from 24th June 2010. We are then expecting this to arrive in the grey market in Thailand in early July. Prices of course will be very high. But, if the official iPhone 4 will be sold only two months later by TrueMove and DTAC, is it a good idea to buy on the grey market? As we all know, the prices in the grey market always come down once news of the official release dates are released. At the moment we have news that iStudio in Thailand will be officially selling the iPad as early as the end of July 2010. This news (or speculation) has already resulted in price drops for the iPad at MBK and Fortune Tower. We are still waiting for official prices but it could be just a little more than America.
So, how much can we expect to pay for the iPhone 4 in Thailand? I think the first indication of an imminent release will be a price drop for the iPhone 3GS in Thailand. At the moment, 3GS handsets still cost 24,500 baht (16GB) and 28,500 baht (32GB). The prices don't include the 7% VAT. The reason these prices for the 3GS must fall BEFORE the iPhone 4 can come out is that we are expecting these to be the Thai prices for the new iPhone 4 in Thailand. If you want to buy a 3GS iPhone then it is best to WAIT until the price drop expected in August. If you want to sell your 3GS iPhone then it is obviously best to do it NOW before prices drop! Obviously for me, as I use my iPhone 3GS for work, I cannot sell this one until the new iPhone 4 comes out. There has been news that True might be setting up a second-hand market for iPhones in the near future. This is something I will be keeping a close eye on.

from - http://iphone.mythailandblog.com/2010/06/prices-release-date-of-iphone-4-in-thailand/